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A random adventurer can then accept that user created quest and earn gold from it.
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Q: If players can create and develop their own content, are there any rules or policies for it?Ī: If someone created a quest, like “Save the Princess.” We will patch it in the game. The most challenging part a player might face is the process of creating a big town because they must gather 300-500 players in one area. Q: Does it take long for a player to make their own town or village?Ī: It doesn’t take that long to create a landscape and buildings it’s very easy. The sandbox features of the game should keep everyone busy, especially the player made content.Ī: Each regions has their own maps and players can own the maps and they all link to each other.Ī: There is a limitation on how large the maps players can own, but it won’t be too small to play around with. Q: How much of the content is available for the game?Ī: There are no fancy end game contents for Peria Chronicles like Siege Warfare because we want players to create their own content. Q: What is Peria Chronicles development status?Ī: The game was supposed to be in Closed Beta this month, but it we added a lot of new features so it’s delayed next year. Kirinas can also be combined to from new, more powerful creatures. Each Kirina has its own strengths and weaknesses, meaning that certain Kirinas are more effective against others. Some Kirinas like to fight up close and personal, while others prefer to cast spells from afar. Peria Chronicles employs a classless job system, so your fighting style depends wholly on your Kirina loadout. Each one has its own equipment and skills separate from the player. Currently seven Kirinas can be used at one time. Each summon, called a Kirina, is assigned a hotkey. The player catches or purchases summons, which do the majority of the fighting. Player-created emotes, dance motions, recipes, dungeons, defense maps, and MOBA maps are also planned.Ĭombat is based on a unique summoning system. The developers hope that this player-driven system will minimize the need for farming and grinding.
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Towns can vote on whether to remove or keep these rules, meaning that the local community controls the difficulty level.
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The creator can also choose rules for his quest, such as ‘No Magic Allowed’.
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